‘Super Odyssey in Quarantine’ Podcast Episode Reflection

The acting Producer, Elaine Han, chose the focus on Super Mario Odyssey for this episode. I was excited to get into the game because I had never played it before. The creation process for the script was the same as always. We took the time to play the game and wrote our own points. The concluding product focused a bunch on the gameplay as well as interesting aspects that we saw in the game, such as intense probing that is involved in the game. The entire process was enjoyable. The great chemistry between the team allowed us to smoothly develop the script. Just like the other episodes our group has made, we successfully hit the learning outcomes. We took the game and synthesized the interesting points of the game and laid them out in the podcast script document after which we refined the points and converted them into talking points. Our group worked well as always, messaging each other frequently. We used technology well; I was involved in making the final product come together by making snippets of voiced recordings of the script and knitting everything together. One thing I would like to improve is connecting a game to other scholarly arguments. The current and past episodes were heavily connected with Mary Flanagan’s Critical Play and Steven Johnson’s Everything Bad is Good for You. And although it was necessary and appropriate to connect our games to those novels and their ideas, I wish to challenge myself to connect ideas to other scholarly books. After making 3 interesting episodes on 3 vastly different games, I think it is safe to say that our group—Jimmy, Elaine and I—are well equipped in the knowings of how to make a podcast on any game. I thought the most interesting thing about the episode was the game was the play experience, and how vastly different it was to my previous experience playing Mario. I remember playing the 2006 New Super Mario Bros that came out on the DS Lite. The improvement in graphics, the transition from the classic platform game to an amazing free-roam game. It was a delight to touch Odyssey after so many years of not playing the Mario video games franchise.

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